Uploads an 8-bit sRGB image (ImageBitmap, ImageData, canvas, , ...) into a working texture.
The copy lands in an rgba8unorm-srgb texture, so sampling decodes sRGB in hardware; a compute
pass then premultiplies in linear light (premultiplying in sRGB space would be wrong).
Uploads an 8-bit sRGB image (ImageBitmap, ImageData, canvas,
, ...) into a working texture.
The copy lands in an rgba8unorm-srgb texture, so sampling decodes sRGB in hardware; a compute
pass then premultiplies in linear light (premultiplying in sRGB space would be wrong).