rullino
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    Interface GeometryFrame

    interface GeometryFrame {
        height: number;
        matrix: Mat3;
        width: number;
        toSource(x: number, y: number): [number, number];
    }
    Index
    height: number
    matrix: Mat3

    Output pixel coordinates -> source pixel coordinates, row-major homogeneous 3x3.

    width: number

    Output size in pixels.