rullino
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    Variable applyLutConst

    applyLut: MultipassFilter<
        {
            intensity: {
                default: 1;
                description: "Blend between the original (0) and the full look (1).";
                label: "Intensity";
                max: 1;
                min: 0;
                step: 0.01;
                type: "float";
            };
            look: {
                default: Lut;
                description: "The LUT file to apply (.cube or a Hald CLUT image).";
                label: "LUT file";
                type: "lut";
            };
        },
    > = ...

    Applies a 3D LUT (.cube / HaldCLUT) to the straight, sRGB-encoded colour, as LUT files expect, then blends with the original by intensity in the same units. Input outside [0, 1] is clamped to the LUT's edge (except at intensity 0, which returns the input untouched).