inpaint:MultipassFilter< { iterations:{ default:30; description:"Smoothing rounds applied to the fill. More is smoother but slower."; label:"Smoothing iterations"; max:400; min:0; type:"int"; }; sigma:{ default:12; description:"How far into the surroundings the fill reaches, in pixels. Use at least half the width of the area you remove."; label:"Reach (px)"; max:100; min:1; step:0.5; type:"float"; unit:"px"; }; }, > = ...
Removes small objects: rebuilds the masked area from its surroundings. A first estimate comes
from normalised convolution (Gaussian of the known pixels / Gaussian of their weights), then
iterations diffusion steps smooth it towards a harmonic fill. Good for blemishes, wires and
small objects on smooth backgrounds; textures are not reproduced (that needs patch-based
inpainting). Holes wider than about 3σ get no estimate in their middle.
Removes small objects: rebuilds the masked area from its surroundings. A first estimate comes from normalised convolution (Gaussian of the known pixels / Gaussian of their weights), then
iterationsdiffusion steps smooth it towards a harmonic fill. Good for blemishes, wires and small objects on smooth backgrounds; textures are not reproduced (that needs patch-based inpainting). Holes wider than about 3σ get no estimate in their middle.