Stefano
Masneri
AI that understands video, and AI that creates it
San Sebastián, Spain
Hello there!
I'm a Senior AI Engineer at Mediapro. I build AI that understands video and AI that generates it. For the full career story, see my CV.
I left Italy in 2009, spent 9 years in Germany, and moved to Spain after that. Along the way I picked up four foreign languages and a good number of programming ones too. I also obtained a PhD from the University of the Basque Country, where I researched collaborative, multi-user augmented reality experiences for education (dissertation, 5 MB · defence slides, 12 MB).
Outside of work, I spend my free time with friends and family, playing basketball, reading, travelling, and discovering Gipuzkoa by bicycle.
I also try to learn something new every day, and I'm especially fond of the web as a wonderful interactive medium for discovery and understanding. No blog, but I do maintain a now page with what I'm currently up to.
What I’ve Been Building
A rotating selection of my work, from brand analytics in live sports and Gaussian-splat 3D reconstruction to collaborative AR research. Reload for a different three, or browse the full list of projects.
3D reconstruction using Gaussian Splatting and NeRF
Capturing real locations as photorealistic assets for LED-volume virtual production. Benchmarked nerfacto, splatfacto and MCMC against RealityCapture and Postshot, and shipped a desktop app that runs COLMAP pose estimation and reconstructs either locally or on Azure.
Brand recognition in football matches
Measures how much screen time each brand gets in a football broadcast. A YOLO detector finds the boards, a DenseNet201 sorts them into 52 brands — despite motion blur, a 40× class imbalance, and LED ads that change weekly. In production on Azure.
ARoundTheWorld: Collaborative AR for Education
ARoundTheWorld is a multiplatform collaborative AR geography application built on the cleAR architecture. It was evaluated with 44 students across three schools and represents the final paper of my PhD, validating that the architecture can produce applications that integrate seamlessly into existing school curricula.
Selected Papers
During my years as a researcher, I published more than 30 articles, the majority of them open access. The papers below highlight the core of my PhD work; the full list lives on the publications page, or you can visit my Google Scholar profile.
A collaborative AR application for education: from architecture design to user evaluation
cleAR: an interoperable architecture for multi-user AR-based school curricula
Interactive, Collaborative and Multi-user Augmented Reality Applications in Primary and Secondary Education. A Systematic Review
For a closer look, head to the Travel page. And for the one place I stopped travelling to and started living in, I spent a while reading San Sebastián through its open data: Donostia en datos, seven stories about a city that changes (in Spanish).
Let's talk
Stalk my projects on GitHub, read my papers on Scholar and offer me a job on LinkedIn. And if you prefer the old-fashioned way, you can even write me an email.